![]() While the camouflage system sounds nice on paper, I doubt its practical value. Both visibility and audibility are displayed next the the character portraits, so they can easily be watched. The overall values, in combination with other elements, influence how easily a mercenary can be seen or heard by a guard. Clothes have camouflage values for four different environments. Jagged Alliance: Back in Action comes with an interesting camouflage system. Others are optional or part of a side quest. A couple of crucial locations have to be seized, for example: the airport. Exploration can be done in whatever order you desire, including different map regions at the same time by multiple squads. To achieve that you hire a small number of mercenaries, form squads and explore the zoomable strategy map. Your task in Jagged Alliance: Back in Action (JA:BiA) is to liberate the island Arulco from its dictator, Deidranna. Read on to find out where Jagged Alliance: Back in Action’s strengths and weaknesses are. Since then publisher bitComposer and developer Coreplay added some key features requested by the community, most importantly optional fog of war, a sector inventory and a high difficulty level, and polished things up quite a bit with dozens of small improvements. The JA community was stunned by a variation of the standard real-time with pause combat and the game's generally more mainstream direction. Jagged Alliance: Back in Action's release was accompanied by a lot of emotions. ![]()
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